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Divinity original sin 2 mods hurt performance
Divinity original sin 2 mods hurt performance








divinity original sin 2 mods hurt performance
  1. DIVINITY ORIGINAL SIN 2 MODS HURT PERFORMANCE HOW TO
  2. DIVINITY ORIGINAL SIN 2 MODS HURT PERFORMANCE MOD
  3. DIVINITY ORIGINAL SIN 2 MODS HURT PERFORMANCE FULL

In the early videos we want to keep it simple and use existing content to explain the different aspects of the tools/game.

DIVINITY ORIGINAL SIN 2 MODS HURT PERFORMANCE HOW TO

So in the next episode I'll explain how to use our existing assets to create custom characters/items and how to make those available to GM mode, just like I did with the level from the previous video. We've been asked a few times already on how to make custom characters. Can you tell me what you’ve got planned for the next episode? RPS: Your first tutorial video shows how to design a level from scratch.

DIVINITY ORIGINAL SIN 2 MODS HURT PERFORMANCE FULL

We're also putting more focus on documentation this time around by being more descriptive in the toolset, being closer to our community on the forums and by providing a full wiki with both technical documentation as well as step-by-step guides to creating custom content for the different aspects of the game. A good example would be our updated project/level browser that simplifies the creation of projects and levels and provides some basic level templates to start from. Next to new tools, we updated many of the existing tools with more focus on usability. The Divinity Engine 2 had a big overhaul. We've worked on the toolset itself too, of course. can be turned on/off on the fly in an existing game and when enabling multiple add-ons, their content is nicely merged together according to their load order, as people have grown accustomed to from other big modding scenes such as Skyrim or XCOM2. Add-ons containing quests, items, classes. Everything that can be treated as an addition to an adventure (ours or your own) is an "Add-on". This is when someone makes a completely new story, replacing our DOS2 story adventure. Now, a new game is only required for an "Adventure". Enabling multiple mods at the same time also became really difficult that way.

divinity original sin 2 mods hurt performance

This would be the case for new stories, but also just for adding a new sword.

DIVINITY ORIGINAL SIN 2 MODS HURT PERFORMANCE MOD

In DOS1, you could create a mod and then make that the main mod for the game after which you needed to start a new game. I think the most important feature is the new concept of "Adventures" and "Add-ons" and how it allows for plug-and-play modding. RPS: What features have you added to the modding tools since Divinity: Original Sin 1? I talked to him to find out more about what's coming up next in his tutorial series, what it's possible to do within the editor and what some of his own favourite mods are. Kevin Van Nerum, a programmer at Larian Studios recently made a handy tutorial video which showed users how to make their first custom level. But if that's not enough, every copy ships with 'The Divinity Engine 2', which provides everyone with access to the same tools that the xevs used to make the original game. Divinity: Original Sin 2 is a fantastic game.










Divinity original sin 2 mods hurt performance