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Cod waw d day mod
Cod waw d day mod






cod waw d day mod cod waw d day mod

There exists a script file (_zombiemode_auto_turret) defining the logic for how auto turrets would work in Nazi Zombies, although this is never used in the final game. This functionality is not present in the final game.

#Cod waw d day mod code

In the script for zombie animations (wall_hop_zombie.gsc), there is a section of code relating to how dogs should hop walls.

cod waw d day mod

_zombiemode.gsc makes mention of "crawler rounds" which seemed to have been intended to behave like dog rounds (every 4-6 rounds). When the player is killed as a zombie, they are downed (and presumably could be revived by other player zombies). It would give the player the "brains" weapon, set their movement speed to 30%, cause all zombies to ignore them, etc. In _zombiemode.gsc, there is a lot of script related to "zombifying" the player, a feature not seen in the final game. Interestingly in Black Ops 1 the Barricade, and the red lighting were removed, but the door and ceilings remain. This room appears to be smaller and only contains a door. There is also another room right next to the previously mentioned one. This suggests it was intended to be used as a barrier. By moving the camera inside this block, it is possible to see that it is comprised of lots of smaller blocks (again, similar to the wall in Nacht der Untoten). In the middle of the room, there is a floating block of wall, shaped similarly to that of the wall barrier in the help room in Nacht der Untoten. There are only a handful of textures in this room, but from what we can see, it appears to be lit by a red light. To the left of the bowie knife, underneath the catwalk where zombies can drop down immediately after climbing over the barrier into the map, there is a door that leads to a largely unmodelled and untextured room, accessible with noclip. His 10 voice lines also relate to the teleporters.īelow are some examples of each voice actor's lines. His 10 voice lines all relate to the teleporters, just like player1.Īs you might expect, player3 is very similar to Richtofen. Like player1 and Nikolai, player2's mannerisms are similar to Takeo's, although he doesn't seem to be as stereotypically Japanese as final Takeo is he doesn't have as many "deep" sayings, nor does he talk about things like honor. Player2 is a male with a Japanese accent, like Takeo, except his voice is slightly deeper and raspier, and somewhat calmer. However, it doesn't seem to make sense how these files were included in the Der Riese sound files, considering that these characters were introduced in Shi No Numa. This possibly indicates that these voice lines are from voice actors who were meant to play the four characters in the final game, rather than being used for a new set of characters. In one of his voice lines, he calls Richtofen by his name, asking him to link up the teleporter. He has 10 voice lines in total, all relating to the teleporter countdown when linking them up, and asking for help with linking them up, just like one of player0's voices. Player1 is very reminiscent of Nikolai he has a slightly raspy Russian voice, and is potrayed as an unintelligent, lazy, alcoholic. These voice lines relate to the teleporter countdown when linking them up, and asking for help with linking them up. The remaining 10 voice lines come from a deeper, more gravelly American voice, reminiscent of Dempsey. This actor's lines relate to crawlers, dogs being stronger, the power being off at the start of the game, monkey bombs, the Pack-a-Punch machine, Carpenter, shooting limbs from zombies, feeling sick from teleporting, and obtaining the Bowie knife. 38 of his 48 voice lines are from a young-sounding male with an American accent. Player0's folder contains voice files from two different voice actors. A few of these voice lines are identical to ones found in the final version of Der Riese, although the voice actor is different. In the sound files for Der Riese, there are 78 unused voice lines from five different voice actors, portraying four different characters. 2.5 Unused Random Perk-A-Cola Voice Lines.2 Cut Perks, Perk-A-Cola Machines, Nazi Zombies Traps, and Attachments.








Cod waw d day mod